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 Post subject: Polygon Problems in UDK
 Post Posted: Fri Jan 25, 2013 10:20 pm 
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n00b
n00b

Joined: Fri Jan 25, 2013 9:35 pm
Posts: 4
Languages: zilch
Text editor: but, we've only just met
1-If i make a wall from a brush, all the faces make sense, but if i move one of the vertexes slightly in geometry mode then move it back, the polygon in wireframe mode looks different (two faces) and any materials i apply to it look off. I can't get it back to normal without undoing.


2-If i extrude a brush in geometry mode, then make it so it doesn't really exist, the vertexes don't go away.

(i have pics but as a newbie, im not allowed to post them yet)


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 Post subject: Re: Polygon Problems in UDK
 Post Posted: Sat Jan 26, 2013 1:22 pm 
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n00b
n00b

Joined: Fri Jan 25, 2013 9:35 pm
Posts: 4
Languages: zilch
Text editor: but, we've only just met
scratch that, coincidentally, both problems are fixed by selecting the mass in brush wireframe, going geometry mode, then clicking triangulate then optimize. Yay me!


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